It’s true that I haven’t posted on this website of late. I’ve been too busy transforming my life into a nightmarish montage of self-imposed deadlines and unquenchable exhaustion. But now! Now I have something for you, darling readers.
Halloween is my favorite time of year, and I have been exceptionally busy (even for me) making sure I had some ghoulish content going. Just look at these puppies:
On Indie Cardboard
But that’s not the extent of my recent activity. Check out these other recent posts on Entropy and Indie Cardboard:
Letter To You (a guest post by Todd Michael Rogers, creator of the world’s first tabletop novel)
D&D: Entropy Style (an ongoing D&D campaign with my fellow Entropy editors)
Last but not least, I’m getting back into fiction writing this month as I tackle…
Follow my novel’s (pathetic) progress here: my NaNoWriMo page
Have a spoooooooky November!
I haven’t done an actual career-related update for a while, and with several recent and upcoming articles on Entropy that I’m immoderately proud of, I figured, oh, what the hell. For writing!
Entropy is “A new website featuring literary and related non-literary content.” It’s been going strong for, oh, three weeks now, and I couldn’t be happier with the community that I’m now a part of (as a contributing editor for the site). I’ve made the acquaintance of some awesome writers who share many of my interests, and even though I don’t get to read the e-magazine as often or as thoroughly as I’d like, I can tell from what I do read that I’m in the middle of a network of great writers and thinkers.
But enough of the mushy stuff. Here’s what I’ve been doing for Entropy so far:
My first post, on March 21, was an interview with John Clowdus of Small Box Games. A small, independent card game publisher who has stayed small and independent, I really admire John’s work both as a publisher and a designer. His games tend to be small and quick but full of tense decision-making, not to mention gorgeous to look at.
On April 5, for International Tabletop Day, I wrote about the Allure of Allegory; or, a Case for Cardboard, in which I argue passionately for a medium that I didn’t even know existed, in any serious, modern form, 2 years ago: board games.
On April 7, Janice Lee posted a piece titled Interface Culture: On Narrative & Video Games, which features a few citations from one of my previously published articles on the Black Clock blog. It’s a great, reader-friendly tying-together of modern thinking around the medium of electronic games.
And today, on April 9, I published When Play Isn’t Fun Anymore: On Games and Discomfort. It was originally three separate essays until I realized that they were all talking about the same thing: games that manage to work in spite, or because, of failing at being “fun.”
I also edited Mike Molitch-Hou’s Why-To Like Poetry and last Sunday’s list of Top 3 Unfinished Books. In the next few days, I’ll be posting Part 1 of a discussion I participated in, talking around the subject of video games and aesthetics, and there’s much more on the way, including more interviews, reviews and…wait for it…session reports!