Some days, you just can’t get rid of a bomb.
My bomb this past week was Assassin’s Creed III. I’ve been carrying it around with me, wondering when it was going to go off. It’s been getting hot, and I can hear the fuse hissing, but it’s like it’s glued to my hot little hands.
Not that it’s a bad game. In fact, words cannot describe how pleasantly surprised I was with it–actually, words CAN describe it, and you’ll see how in my full review, to be included in the next update. It’s just that, with a game like Assassin’s Creed III, little things like eating, drinking, and sleeping can tend to fall by the wayside.
I was able, however, to squeeze out two features for Rant Gaming while my review sizzled in the pan. The first was a Not So Old School Special Edition: Classic Board Games in Assassin’s Creed III. As the name implies, it’s a short catalog of the traditional board games available to play in the game’s rendition of Colonial America. As if collecting feathers wasn’t distracting enough, now you can play Checkers?
I also did a short write-up about the Indie Game of the Week: Miasmata, which got a new trailer around the time the article went up. In it, I also hinted at some upcoming changes in format to the Indie Game of the Week, so be sure to take a look.
And that, aside from working and mandatory sleep sessions, was my week. Now if you’ll excuse me, I only have a few more Homestead missions to complete. See you on the other side.
Now THIS is what I’m talking about! A week that started out with a sort of consolation prize for poor people (Not So Old School’s list of the Top 10 FREE Board Games for Halloween) ended up delivering a few unexpected, but not unappreciated, gifts to gamers great and small. For example….
Sony Announces Deadly Premonition Director’s Cut; Whistling Commences. THAT’s a headline I can get behind! If you don’t have this game pre-ordered, you haven’t discovered time travel. Why do my most anticipated games always end up being the ones where people talk to themselves and enjoy delicious turkeys?
Then there was the Indie Game of the Week: Flightless, Nitrome’s Little Puzzle Platformer That Could. Do you have any interest in intelligent game design that doesn’t condescend to the player? Of course you do. In that case, go play this demo right away. That’s an order, magic ladder bandit duck thing.
Boss Monster: 8-bit “Dungeon Building” Card Game Terrorizes Kickstarter. I’ll be reviewing this game next week, if you can wait that long to put in your pre-orders. But seriously, for $20? You don’t need to hear my opinion. The pixel art alone is worth that price.
What bounty from the heavens will next week bring? Ta ta for now, gamers and other interested parties.
This was a slow week for Rant Gaming articles, but I have a good excuse! Training! That’s right, I’m now (training to be) a certified member of the workforce! Economy get! So, let’s see what I was able to squeeze into my busy, busy schedule….
The main bulk of the week’s posts went to Not So Old School, my weekly take on board and card games from a video gamer’s perspective. That’s because this week, Not So Old School featured a terrifying triptych of articles, all focused on helping you find the perfect game to play on Halloween. In Roll 1D10 for Terror – Horror Board Games of 2012 (Part 1), I looked at top-secret government bases, zombie-infested cities, and even more zombie-infested cities during my overview of Level 7 [Escape], City of Horror, and the prolific output of Twilight Creations. In Horror Board Games of 2012 – Part 2, I talked about 5-minute dice game Chupacabra, the newest edition of the Resident Evil Deck Building Game, and my unspeakable yen for Mansions of Madness. Finally, Horror-themed Board Games of 2012 – Part 3 wrapped up loose ends, mummification style, with coverage of Cthulhu Gloom, Fantasy Flight’s Arkham Nights event, and the new Ticket To Ride mini-expansion, the adorably orange Halloween Freighter.
That was it for me this week…unless you count the most awesome part of all. On Wednesday, I introduced a new weekly feature with Rant Gaming: the Indie Game of the Week. Every week, I’ll be looking at a downloadable, browser-based, or mobile game that I consider to be the Indie Game of the Week. It could be free, or not; it could be on the PC, phone, or home gaming console; all that matters is that it’s the product of a small, independent developer. The first IGotW was a love letter to my childhood, a wondrous amalgamation of all things 1980s–the inaugural Indie Game of the Week: Retro City Rampage.
Next week: slideshows!